Compression

Compression

Make GLB files smaller without breaking the model

Compression is for .glb files that already work.

Use it after the model converts and previews correctly. If the model is broken before compression, compression will mostly give you a smaller broken model. Efficient, technically. Not useful.

Compress a GLB

Open convert3d.org/app/compress, upload a model, choose a preset, and click Compress.

Compression app with model preview and advanced compression settings

Convert3D keeps the model visible while you change settings. Check it before and after compression.

Compression settings sidebar with Low, Medium, and High presets

What compression can change

Convert3D can:

  • Remove unused GLB data.
  • Deduplicate repeated data.
  • Weld identical vertices.
  • Reorder mesh data for smaller output.
  • Quantize vertex attributes.
  • Resize and re-encode textures.

Convert3D does not:

  • Reduce triangle count by decimating the mesh.
  • Remesh or retopologize the model.
  • Bake materials into texture atlases.
  • Convert textures to KTX2/Basis.
  • Add Draco mesh compression.

If the model has too many polygons, simplify it in the source tool first, then convert or compress the resulting GLB.

Where to go next

If you need to...Read
Pick Low, Medium, or HighPresets
Fix faceted shading, shifted edges, or precision lossGeometry and quantization
Reduce texture size or fix blurry texturesTexture compression

Compare the result

After compression, inspect the model before replacing the original file. A smaller file only helps if the model still looks right.

Before and after compression comparison of a chair model

Look for:

  • blurry textures
  • shifted edges or tiny holes
  • faceted lighting
  • missing parts
  • target apps that no longer open the GLB

If something changed too much, click Adjust, use a lighter preset, and compress again.

Download or keep working

The result screen shows the original size, compressed size, and percentage saved.

Compression size summary showing original and compressed file sizes

Download the compressed GLB when it looks right. You can also send the result to Convert, Render, View, or Transfer.

Compression Complete screen with Download, Adjust, Start over, and continue actions

If compression fails

The file is not GLB

The compressor expects a .glb input. Convert the source model to GLB first, then compress that GLB.

The result is larger than the original

This can happen when the input was already optimized, or when lossless texture output stores more data than the original. Try WebP, lower texture resolution, or keep the original file.