Compression

Texture compression

WebP, JPEG, PNG, quality, and max resolution

Texture compression can save a lot of space. It can also make a good model look cheap very quickly. Watch labels, decals, logos, and transparent areas.

Open Advanced > Texture to control image compression.

Texture compression settings with WebP format, quality slider, and 2048px max resolution

Enable texture compression

When enabled, Convert3D re-encodes supported texture images.

Normal maps are skipped when their names include normal or nrm. Normal maps are not ordinary images. Compress them aggressively and lighting can start looking wrong.

Disable texture compression when:

  • you need exact texture pixels
  • fine labels, linework, or decals become blurry
  • you plan to process textures in another tool

Format

FormatUse whenNotes
WebPYou want a good default for web use.Supports transparency and usually gives smaller files than PNG.
JPEGTextures are fully opaque and file size matters most.Does not support alpha. Transparent pixels become white.
PNGYou need lossless output or exact transparency.The quality slider does not work like WebP or JPEG. Files may be larger.

Quality

Quality controls lossy image compression for WebP and JPEG.

RangeUse when
90%-100%Text, labels, decals, UI panels, or inspection assets.
75%-85%Most product models and web previews.
50%-70%Small files matter more than texture detail.

If the file size barely changes, textures may already be small, the model may be geometry-heavy, or PNG may be preserving more data than expected.

Max Resolution

Max Resolution limits the longest side of each texture.

SettingUse when
No limitYou need to preserve source texture dimensions.
512pxSmall previews, thumbnails, or very small embedded models.
1024pxMobile-first sharing and small files.
2048pxBalanced web display.
4096pxClose inspection or high-quality product detail.

Downscaling only applies when a texture is larger than the selected limit.

Common fixes

Textures are blurry

Increase Texture Quality and Max Resolution. For labels, decals, and line art, use PNG or high-quality WebP.

Transparent areas turned white

Use WebP or PNG. JPEG has no alpha channel, so Convert3D fills transparent pixels with white when writing JPEG textures.

The file is still large

If textures dominate the file size, lower Max Resolution or use WebP/JPEG. If geometry dominates, texture settings will not do much.